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Collections of Game Objects

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Abstract

In this chapter, we will introduce collections and arrays, and show that they are a very powerful tool for making game code scalable and more flexible. We also introduce interfaces in this chapter, and we show that they define the way the collection classes are related to each other. We also discuss the foreach instruction and how it is used to traverse all the elements in an array or a collection. Finally, we discuss the relationship between arrays and strings.

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© 2013 Springer-Verlag Berlin Heidelberg

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Egges, A., Fokker, J.D., Overmars, M.H. (2013). Collections of Game Objects. In: Learning C# by Programming Games. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36580-5_12

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  • DOI: https://doi.org/10.1007/978-3-642-36580-5_12

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-36579-9

  • Online ISBN: 978-3-642-36580-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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