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Low-Cost VR System Based on Wireless Accelerometer Sensor

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Book cover Advances in Wireless Sensor Networks (CWSN 2012)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 334))

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Abstract

Virtual reality(VR) games have been popular in recent years, developed in the form of the games by capturing the body’s various physiological activities, including the surrounding environmental factors to achieve a colorful variety of game features. This paper presents a system using acceleration sensor to capture the body movements to achieve gaming method. First the user’s motion is captured by accelerometer sensor, then the signals collected by sensor can be processed and sent to computer. Finally the motion data of virtual character are synthesized to the VR game by the common interface processing these data. This motion-imitate system is diversity with combining various other appliances and the price and difficulty of development is reduced comparing with the recent mainstream VR games developing method.

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© 2013 Springer-Verlag Berlin Heidelberg

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Jiang, L., Wang, R., Qian, W., Lv, Y. (2013). Low-Cost VR System Based on Wireless Accelerometer Sensor. In: Wang, R., Xiao, F. (eds) Advances in Wireless Sensor Networks. CWSN 2012. Communications in Computer and Information Science, vol 334. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-36252-1_13

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  • DOI: https://doi.org/10.1007/978-3-642-36252-1_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-36251-4

  • Online ISBN: 978-3-642-36252-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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