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From Multiple Views to Textured 3D Meshes: A GPU-Powered Approach

  • K. Tzevanidis
  • X. Zabulis
  • T. Sarmis
  • P. Koutlemanis
  • N. Kyriazis
  • A. Argyros
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6554)

Abstract

We present work on exploiting modern graphics hardware towards the real-time production of a textured 3D mesh representation of a scene observed by a multicamera system. The employed computational infrastructure consists of a network of four PC workstations each of which is connected to a pair of cameras. One of the PCs is equipped with a GPU that is used for parallel computations. The result of the processing is a list of texture mapped triangles representing the reconstructed surfaces. In contrast to previous works, the entire processing pipeline (foreground segmentation, 3D reconstruction, 3D mesh computation, 3D mesh smoothing and texture mapping) has been implemented on the GPU. Experimental results demonstrate that an accurate, high resolution, texture-mapped 3D reconstruction of a scene observed by eight cameras is achievable in real time.

Keywords

Texture Mapping Graphic Hardware Visual Hull Foreground Detection Foreground Segmentation 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • K. Tzevanidis
    • 1
  • X. Zabulis
    • 1
  • T. Sarmis
    • 1
  • P. Koutlemanis
    • 1
  • N. Kyriazis
    • 1
  • A. Argyros
    • 1
  1. 1.Institute of Computer Science (ICS)Foundation for Research and Technology - Hellas (Forth)HeraklionGreece

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