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The Effect of STEAM Education on Elementary School Student’s Creativity Improvement

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 339))

Abstract

Lately, education on convergence and invention from the perspective of cultivating ingenious talents is becoming increasingly critical. The time has come for us to establish goal and content structure of convergence education based on its theoretic framework and link it with various contests on creativity education to promote innovative convergence and invention education at schools. This paper aims to establish the theoretic framework of convergence education based on education activities using Rube Goldberg Machines both home and abroad, identifying its link with invention education at schools and educational benefits to eventually examine if they do contribute to boosting creativity.

This work was supported by the Korea Foundation for the Advancement of Science & Creativity(KOFAC) grant funded by the Korean Government(MEST)

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Kim, Y., Park, N. (2012). The Effect of STEAM Education on Elementary School Student’s Creativity Improvement. In: Kim, Th., et al. Computer Applications for Security, Control and System Engineering. Communications in Computer and Information Science, vol 339. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35264-5_16

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  • DOI: https://doi.org/10.1007/978-3-642-35264-5_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-35263-8

  • Online ISBN: 978-3-642-35264-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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