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On the Use of Video Prototyping in Designing Ambient User Experiences

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 7683))

Abstract

We discuss a case study where this technique was used in the design of an ambient intelligence system, highlighting how it impacted the design process both in positive and negative ways. This contextualized account complements related comparative studies that have been conducted outside the context of a design project, and have focused on methodological aspects of video prototyping. We conclude that designers need to be aware of how video as a persuasive medium obfuscates implementation and usability issues, and video prototype production should communicate explicitly the scope of the design issues that it addresses and those it does not.

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© 2012 Springer-Verlag Berlin Heidelberg

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Batalas, N. et al. (2012). On the Use of Video Prototyping in Designing Ambient User Experiences. In: Paternò, F., de Ruyter, B., Markopoulos, P., Santoro, C., van Loenen, E., Luyten, K. (eds) Ambient Intelligence. AmI 2012. Lecture Notes in Computer Science, vol 7683. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34898-3_34

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  • DOI: https://doi.org/10.1007/978-3-642-34898-3_34

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34897-6

  • Online ISBN: 978-3-642-34898-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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