Skip to main content

LumaFluid: A Responsive Environment to Stimulate Social Interaction in Public Spaces

  • Conference paper

Part of the Lecture Notes in Computer Science book series (LNISA,volume 7683)

Abstract

LumaFluid is an interactive environment that explores new ways to stimulate emotional and social engagement through light. A vision system localizes people present in the LumaFluid square. Colored spotlights highlight each person and connections are drawn between neighboring visitors to underline and stimulate interpersonal communication. Two versions of the concept where deployed during the 2011 STRP Festival. In this paper we describe the conception and realization of the installation, and we discuss the insights collected during the event.

Keywords

  • Augmented Reality
  • Public Space
  • Social Engagement
  • Video Projector
  • Walk Away

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

This is a preview of subscription content, access via your institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • DOI: 10.1007/978-3-642-34898-3_32
  • Chapter length: 6 pages
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
eBook
USD   74.99
Price excludes VAT (USA)
  • ISBN: 978-3-642-34898-3
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD   95.00
Price excludes VAT (USA)

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Grau, O.: Virtual Art: From Illusion to Immersion. The MIT Press (2003)

    Google Scholar 

  2. Bimber, O., Raskar, R.: Spatial augmented reality: merging real and virtual worlds. A K Peters, Ltd. (2005)

    Google Scholar 

  3. Snibbe, Scott: Boundary functions (1998), http://www.snibbe.com/projects/interactive/boundaryfunctions

  4. Levin, G.: Collaborators (Motion traces), http://www.flong.com/projects/a1

  5. Utterback, C.: (Projects), camilleutterback.com/projects

  6. Gritti, T., Monaci, G., Vignoli, F., Walmink, W., Hendriks, M.: Flower power. In: Proceedings of ACM Multimedia (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Monaci, G. et al. (2012). LumaFluid: A Responsive Environment to Stimulate Social Interaction in Public Spaces. In: Paternò, F., de Ruyter, B., Markopoulos, P., Santoro, C., van Loenen, E., Luyten, K. (eds) Ambient Intelligence. AmI 2012. Lecture Notes in Computer Science, vol 7683. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34898-3_32

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-34898-3_32

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-34897-6

  • Online ISBN: 978-3-642-34898-3

  • eBook Packages: Computer ScienceComputer Science (R0)