Structural Writing, a Design Principle for Interactive Drama

  • Nicolas Szilas
  • Urs Richle
  • Jean E. Dumas
Conference paper

DOI: 10.1007/978-3-642-34851-8_7

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7648)
Cite this paper as:
Szilas N., Richle U., Dumas J.E. (2012) Structural Writing, a Design Principle for Interactive Drama. In: Oyarzun D., Peinado F., Young R.M., Elizalde A., Méndez G. (eds) Interactive Storytelling. ICIDS 2012. Lecture Notes in Computer Science, vol 7648. Springer, Berlin, Heidelberg

Abstract

Computer-based highly interactive drama involves different authoring approaches, compared to linear media. Underlying design principles needs to be understood in order to guide the authoring process, to teach authors and to design better systems. This paper identifies a fundamental design principle termed Structural Writing that underlies some of the most generative approaches in interactive drama. A theoretical description of this principle is proposed, which leads to a general architecture for interactive drama that may help authors and researchers to design systems that better exploit the principle of structural writing.

Keywords

interactive storytelling interactive drama authoring creation process design principle structural writing structuralism 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Nicolas Szilas
    • 1
  • Urs Richle
    • 1
  • Jean E. Dumas
    • 2
  1. 1.TECFAFPSE, University of GenevaGenève 4Switzerland
  2. 2.FPSE, University of GenevaGenève 4Switzerland

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