Exploring Body Language as Narrative Interface

  • Nahum Álvarez
  • Federico Peinado
Conference paper

DOI: 10.1007/978-3-642-34851-8_19

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7648)
Cite this paper as:
Álvarez N., Peinado F. (2012) Exploring Body Language as Narrative Interface. In: Oyarzun D., Peinado F., Young R.M., Elizalde A., Méndez G. (eds) Interactive Storytelling. ICIDS 2012. Lecture Notes in Computer Science, vol 7648. Springer, Berlin, Heidelberg


The limitations of current technology in the field of user interaction cause a bottleneck in the development of interactive digital storytelling systems. The use of body language has recently arisen as a simple but expressive approach to human-computer interaction, motion capture devices being used in interactive simulations and videogames. This paper discusses the use of these devices for recognition of body movements as key elements for designing interactive stories in virtual environments, presenting our findings in the early stages of development of a serious game that uses Microsoft Kinect for allowing players to interact in a more sensitive and amusing way.


Theory of Interactive Storytelling Narrative Videogames Edutainment User Interaction Nonverbal Communication Motion Sensing 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Nahum Álvarez
    • 1
  • Federico Peinado
    • 2
  1. 1.National Institute of InformaticsJapan
  2. 2.Universidad Complutense de MadridSpain

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