Abstract
Recently, Human Computation Games have been utilized in mobile information sharing applications to provide a more engaging experience for sharing information on the go. We examine how players’ satisfaction of three basic psychological needs from gameplay as well as perceptions of information quality influence gameplay enjoyment in three dimensions: affective, cognitive, and behavioral. In a study of 185 participants, our findings indicate that autonomy and competence needs are positively related to behavioral and cognitive dimensions of enjoyment respectively, while relatedness need is positively associated with both affective and cognitive enjoyment dimensions. Further, perceived information relevancy has significant positive effects on all enjoyment dimensions. The implications of these findings are discussed.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Bell, M., Reeves, S., Brown, B., Sherwood, S., MacMillan, D., Ferguson, J., Chalmers, M.: EyeSpy: supporting navigation through play. In: 27th International Conference on Human Factors in Computing Systems, pp. 123–132. ACM Press, New York (2009)
Casey, S., Kirman, B., Rowland, D.: The gopher game: A social, mobile, locative game with user generated content and peer review. In: International Conference on Advances in Computer Entertainment Technology, pp. 9–16. ACM Press, New York (2007)
de Figueiredo, H.F., Lacerda, Y.A., de Paiva, A.C., Casanova, M.A., de Souze Baptista, C.: PhotoGeo: A photo digital library with spatial-ttemporal support and self-annotation. Multimedia Tools and Applications (in press)
Fang, X., Zhao, F.: Personality and enjoyment of computer game play. Computers in Industry 6, 342–349 (2010)
Goh, D.H., Ang, R.P., Lee, C.S., Chua, A.Y.K.: Fight or unite: Investigating game genres for image tagging. Journal of the American Society for Information Science and Technology 62, 1311–1324 (2011)
Goh, D.H., Lee, C.S.: Perceptions, quality and motivational needs in image tagging human computation games. Journal of Information Science 37, 515–531 (2011)
Goh, D.H.-L., Lee, C.S., Chua, A.Y.K., Razikin, K., Tan, K.-T.: SPLASH: Blending Gaming and Content Sharing in a Location-Based Mobile Application. In: Datta, A., Shulman, S., Zheng, B., Lin, S.-D., Sun, A., Lim, E.-P. (eds.) SocInfo 2011. LNCS, vol. 6984, pp. 328–331. Springer, Heidelberg (2011)
Goh, D.H., Lee, C.S., Low, G.: Who, what, why: Examining annotations in mobile content sharing games. In: 13th International Conference on Asia-Pacific Digital Libraries, pp. 247–256. Springer, Berlin (2011)
Ives, B., Olson, M.H., Baroudi, J.J.: The measurement of user information satisfaction. Commun. ACM 26, 785–793 (1983)
Lee, C.S., Goh, D.H., Chua, A.Y.K., Ang, R.P.: Indagator: Investigating perceived gratifications of an application that blends mobile content sharing with gameplay. Journal of the American Society for Information Science and Technology 61, 1244–1257 (2010)
Lee, Y.W., Strong, D.M., Kahn, B.K., Wang, R.Y.: AIMQ: A methodology for information quality assessment. Information and Management 40, 133–146 (2002)
Lim, E.P., Goh, D.H., Liu, Z., Ng, W.K., Khoo, C., Higgins, S.E.: G-Portal: A map-based digital library for distributed geospatial and georeferenced resources. In: 2nd ACM+IEEE Joint Conference on Digital Libraries, pp. 351–358. ACM Press, New York (2002)
Nabi, R.L., Krcmar, M.: Conceptualizing media enjoyment as attitude: implications for mass media effects research. Communication Theory 14, 288–310 (2004)
Pe-Than, E.P.P., Goh, D.H., Lee, C.S.: A survey and typology of human computation games. In: 9th International Conference on Information Technology: New Generations, pp. 720–725 (2012)
Ryan, R., Rigby, C., Przybylski, K.: The motivational pull of video games: A self-determination theory approach. Motivation and Emotion 30, 344–360 (2006)
Sumner, T., Dawe, M.: Looking at digital library usability from a reuse perspective. In: 1st ACM+IEEE Joint Conference on Digital Libraries, pp. 416–425. ACM, New York (2001)
Sweetser, P., Wyeth, P.: GameFlow: A model for evaluating player enjoyment in games. Computers in Entertainment 3(3-3) (2005)
Von Ahn, L., Dabbish, L.: Labeling images with a computer game. In: SIGCHI Conference on Human Factors in Computing Systems, pp. 319–326. ACM Press, New York (2004)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Pe-Than, E.P.P., Goh, D.HL., Lee, C.S. (2012). Enjoyment of a Mobile Information Sharing Game: Perspectives from Needs Satisfaction and Information Quality. In: Chen, HH., Chowdhury, G. (eds) The Outreach of Digital Libraries: A Globalized Resource Network. ICADL 2012. Lecture Notes in Computer Science, vol 7634. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34752-8_16
Download citation
DOI: https://doi.org/10.1007/978-3-642-34752-8_16
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-34751-1
Online ISBN: 978-3-642-34752-8
eBook Packages: Computer ScienceComputer Science (R0)