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Principles and Observation: How Do People Move?

  • Jehee Lee
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7660)

Abstract

The study on human movements and animal locomotion has revealed various principles based on physics, biomechanics, physiology, and psychology. Many of existing animation techniques rely on those principles, which may be described as a form of mathematical equations, rules, procedures, or algorithms. Another stream of research, called data-driven animation, made use of human motion data captured from live actors. In this talk, we argue that these two approaches are complementary to each other. We observed that physics-based methods and data-driven methods may combine in several different ways. The combination opens up new possibilities in character animation.

Keywords

Human movements Data-driven control Biped control Animal locomotion Physically based simulation Controller design Motion capture 

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References

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    Lee, K.H., Choi, M.G., Lee, J.: Motion Patches: Building Blocks for Virtual Environments Annotated with Motion Data. ACM Transactions on Graphics 25(3), 898–906 (2006)CrossRefGoogle Scholar
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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Jehee Lee
    • 1
  1. 1.Department of Computer Science and EngineeringSeoul National UniversityKorea

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