Agent-Based Crowd Simulation in Airports Using Games Technology

  • Olivier Szymanezyk
  • Tom Duckett
  • Patrick Dickinson
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7430)


We adapt popular video-games technology for an agent-based crowd simulation framework in an airport terminal. To achieve this, we investigate game technology, crowd simulation and the unique traits of airports. Our findings are implemented in a virtual airport environment that exploits a scalable layered intelligence technique in combination with physics middleware and a social force approach for crowd simulation. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating event triggered airport behaviour.


multi agent modelling pedestrian crowd simulation game technology game AI physics middleware airport simulation 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Olivier Szymanezyk
    • 1
  • Tom Duckett
    • 1
  • Patrick Dickinson
    • 1
  1. 1.Lincoln School of Computer ScienceUniversity of LincolnUnited Kingdom

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