Abstract
In this study, a Virtual Reality system for stroke rehabilitation was left in the homes of chronic stroke patients to monitor the progress of the patients after constant and extended use of the system. The frequency of use indicated that patients were able to use the system independently. We also found an improvement on the Chedoke Arm and Hand Activity Inventory (CAHAI) scale at the end of the treatment.
Finansial support was provided by Ambient Assisted Living (AAL).
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Nirme, J. et al. (2013). At Home Motor Rehabilitation in the Chronic Phase of Stroke Using the Rehabilitation Gaming System. In: Pons, J., Torricelli, D., Pajaro, M. (eds) Converging Clinical and Engineering Research on Neurorehabilitation. Biosystems & Biorobotics, vol 1. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34546-3_151
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DOI: https://doi.org/10.1007/978-3-642-34546-3_151
Publisher Name: Springer, Berlin, Heidelberg
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