Abstract
In the fields of science, medicine and engineering, there are demands of visualizing varieties of simulation data that are often tetrahedral volume data. Therefore, precise visualization of tetrahedral volume data is important. Recently, we proposed the “particle-based surface rendering (PBSR)”, Which is a kind of point rendering. We don’t need to sort rendering primitives along the line of sight, so we can visualize large-scale data quickly and make sorting error not appear. Furthermore, it is easy to realize fused visualization. In this paper, we apply the PBSR to tetrahedral volume data at first, which has not been done so far. Next, we propose two kinds of fused visualization for tetrahedral data. In any case, we have not seen any rendering artifact that often appears in the traditional transparent rendering methods. The PBSR for tetrahedral volume data is beneficial to analyzing varieties of tetrahedral simulation data in scientific and medical fields.
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© 2012 Springer-Verlag Berlin Heidelberg
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Sugiyama, A., Hasegawa, K., Nakata, S., Tanaka, S. (2012). Semi-transparent and Fused Visualization of Tetrahedral Simulation Volume Data. In: Xiao, T., Zhang, L., Fei, M. (eds) AsiaSim 2012. AsiaSim 2012. Communications in Computer and Information Science, vol 325. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34387-2_40
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DOI: https://doi.org/10.1007/978-3-642-34387-2_40
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