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Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context

  • Kiyoshi Shin
  • Kosuke Kaneko
  • Yu Matsui
  • Koji Mikami
  • Masaru Nagaku
  • Toshifumi Nakabayashi
  • Kenji Ono
  • Shinji R. Yamane
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7624)

Abstract

Making digital games can help people learn collaboratively. Recent advances in game education allow for experimental game development in a short time period with low cost. To examine the possibilities of game development and learning, we focus on the recent “game jam” approach in collaborative game development. The concept of game jam becomes well-known these days, however, its historical development, goals, and strategies have not yet been explored.

To bring game jam into the education and learning, we first look at its historical development and key concept referencing Global Game Jam, the biggest annual game jam in the world, and then we discuss the recent case of “localized” Global Game Jam–style events embedded in the social context of a specific region.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Kiyoshi Shin
    • 1
  • Kosuke Kaneko
    • 2
  • Yu Matsui
    • 3
  • Koji Mikami
    • 4
  • Masaru Nagaku
    • 5
  • Toshifumi Nakabayashi
    • 6
  • Kenji Ono
    • 1
  • Shinji R. Yamane
    • 1
    • 7
  1. 1.IGDA JapanJapan
  2. 2.Kyushu UniversityJapan
  3. 3.Groovesync, Inc.Japan
  4. 4.Tokyo University of TechnologyJapan
  5. 5.National Institute of InformaticsJapan
  6. 6.Cyberz Inc.Japan
  7. 7.Aoyama Gakuin UniversityJapan

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