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Streaming DirectX-Based Games on Windows

  • Alexander Franiak
  • Yohann Pitrey
  • Christoph Czepa
  • Helmut Hlavacs
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7624)

Abstract

We present a framework that allows for simulating a cloud gaming architecture with any DirectX-based video game. The gamer’s screen is captured and compressed as a video stream using the VP8 codec and sent over the network using UDP. We use this framework to evaluate the influence of frame-rate and encoding bit-rate on the Quality of Experience, as perceived by a panel of human test subjects.

Keywords

Cloud gaming Quality of Experience Video coding VP8 

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References

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Alexander Franiak
    • 1
  • Yohann Pitrey
    • 1
  • Christoph Czepa
    • 1
  • Helmut Hlavacs
    • 1
  1. 1.Research Group Entertainment ComputingUniversity of ViennaAustria

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