Abstract
Interactive technologies are being introduced into urban children’s lives in developing countries. It is critical that these children have an active voice in the process of developing such technologies. Towards these aims we describe the research goals, process and outcomes for an action research project. The overarching goal of the research is to investigate and better understand how edutainment-based interactive technologies might change or improve the lives of urban Nepalese children, their families and their communities. In this paper, we describe the preliminary phase of the research in which in which we design and run a creative design workshop with Nepalese children.
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© 2012 Springer-Verlag Berlin Heidelberg
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Antle, A.N., Bevans, A. (2012). Creative Design: Exploring Value Propositions with Urban Nepalese Children. In: Nijholt, A., RomĂŁo, T., Reidsma, D. (eds) Advances in Computer Entertainment. ACE 2012. Lecture Notes in Computer Science, vol 7624. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-34292-9_36
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DOI: https://doi.org/10.1007/978-3-642-34292-9_36
Publisher Name: Springer, Berlin, Heidelberg
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