Existential Waters: On Employing a Game Engine for Artistic Expression within a Theater Play, and on the Implications of This towards Existential Games

  • Ido Aharon Iurgel
  • Mário Pinto
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7624)


Water possesses an extraordinary expressive power, which has already been extensively exploited in the arts and in common sense thinking. Water can evoke deep feelings of purity, unity, and happiness, but also of dirt, drowning, and despair. We have explored this expressive power for a theater play, with an interactive simulation of water that was set into motion by the actor, and that expressed the inner feelings of his soul. We have employed the Ogre game engine for the simulation. We also believe that virtual reality technologies possess yet uncovered expressive potentials, among others for creating “existential games”, which means games where only main existential vectors such as life, beauty, death, love are represented.


Computer Graphics in Theater Computer Art Interactive Storytelling Games as Philosophy Emotional Computing 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Ross, D.A., Viola, B., Hyde, L., Perov, K.: Bill Viola. Whitney Museum of American Art with Flammarion (1997) Google Scholar
  2. 2.
    Bachelard, G.: L’eau et les rêves: Essai sur l’imagination de la matière. Le Livre de Poche (1993) Google Scholar
  3. 3.
    Moura, M.J., Barros, N., Marcos, A.F., Branco, P.: NUVE – Dancing with a Digital Virtual Body. IJCICG (2011) Google Scholar
  4. 4.
    Heidegger, M.: Sein und Zeit. Niemeyer (2006) Google Scholar
  5. 5.
    Lévinas, E.: Totalité et infini: essai sur l’extériorité. Le Livre de Poche (1990)Google Scholar
  6. 6.
    Add-on for Ogre to render water scenes,
  7. 7.
    JMyron – Computer Vision and Motion Tracking,
  8. 8.
    OGRE – Open Source 3D Graphics Engine,
  9. 9.
    OPENCV – Open Source Computer Vision,
  10. 10.
    Processing – Open Source Programming Environment,
  11. 11.
    Thiel, T.: In the Land of Babari-an, (retrieved on July 08, 2012)
  12. 12.

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Ido Aharon Iurgel
    • 1
    • 2
  • Mário Pinto
    • 2
  1. 1.EngageLab (Centro Algoritmi)Rhine-Waal University of Applied SciencesKamp-LintfortGermany
  2. 2.CCGUMinhoPortugal

Personalised recommendations