A Gesture Interface Game for Energy Consumption Awareness

  • Ricardo Salvador
  • Teresa Romão
  • Pedro Centieiro
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7624)


Decreasing the energy consumption is an important goal for environmental sustainability. This paper describes MAID (Motion-based Ambient Interactive Display), an interactive public ambient display system, driven to motivate behavior changes regarding domestic energy consumption, through a persuasive game interface based on gesture recognition technology. The developed prototype guides players through the different rooms of a house, where they have to find out what is wrong and practice the correct actions to save energy, using similar gestures to the ones they would use in the real world to achieve the same goals. The system provides feedback regarding the consequences of each action. The paper also describes and presents the results of a user evaluation study performed during an open day event, attended by 6000 high school students, at our University Campus.


Persuasion Behavior change Public Ambient Displays Kinect gesture interfaces 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Bang, M., Gustafsson, A., Katzeff, C.: Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games. In: de Kort, Y.A.W., IJsselsteijn, W.A., Midden, C., Eggen, B., Fogg, B.J. (eds.) PERSUASIVE 2007. LNCS, vol. 4744, pp. 55–63. Springer, Heidelberg (2007)CrossRefGoogle Scholar
  2. 2.
    Brignull, H., Rogers, Y.: Enticing People to Interact with Large Public Displays in Public Spaces. In: Proc. of INTERACT 2003, Zurich, Switzerland, September 1-5, pp. 17–24 (2003)Google Scholar
  3. 3.
    de Oliveira, R., Cherubini, M., Oliver, N.: MoviPill: Improving Medication Compliance for Elders Using a Mobile Persuasive Social Game. In: Proc. of UbiComp 2010, Copenhagen, Denmark, September 26-29, pp. 251–260. ACM (2010)Google Scholar
  4. 4.
    Dillahunt, T., Becker, G., Mankoff, J., Kraut, R.: Motivating environmentally sustainable behavior changes with a virtual polar bear. In: Proc. of Pervasive 2008 Workshop on Pervasive Technology and Environment Sustainability, Sydney, Australia, May 19-22, pp. 58–62 (2008)Google Scholar
  5. 5.
    Fogg, B.J.: Persuasive Technology: Using Computers to Change What We Think and Do. Morgan Kaufmann Publishers, San Francisco (2003)CrossRefGoogle Scholar
  6. 6.
    Fogg, B.J.: A behavior model for persuasive design. In: Proc. of the 4th International Conference on Persuasive Technology, Claremont, USA, April 26-29, pp. 40:1–40:7 (2009)Google Scholar
  7. 7.
    Froehlich, J., Dillahunt, T., Klasnja, P., Mankoff, J., Consolvo, S., Harrison, B., Landay, J.: UbiGreen: Investigating a Mobile Tool for Tracking and Supporting Green Transportation Habits. In: Proc. of CHI 2009, Boston, USA, April 4-9, pp. 1043–1052. ACM Press, New York (2009)Google Scholar
  8. 8.
    Gustafsson, A., Bang, M., Svahn, M.: Power Explorer: a casual game style for encouraging long term behavior change among teenagers. In: Proc. of ACE 2009, Athens, Greece, October 29-31, pp. 182–189. ACM, New York (2009)Google Scholar
  9. 9.
    Hardy, J., Rukzio, E., Davies, N.: Real world responses to interactive gesture based public displays. In: Proc. of the 10th International Conference on Mobile and Ubiquitous Multimedia (MUM 2011), Beijing, China, December 7-9, pp. 33–39 (2011)Google Scholar
  10. 10.
    Jahn, M., Jentsch, M., Prause, C.R., Pramudianto, F., Al-Akkad, A., Reiners, R.: The Energy Aware Smart Home. In: Proc. of FutureTech 2010. IEEE Press, NY (2010)Google Scholar
  11. 11.
    Kinect for XBox 360 (2011),
  12. 12.
    de Kort, Y.A.W., IJsselsteijn, W.A., Midden, C., Eggen, B., Fogg, B.J. (eds.): PERSUASIVE 2007. LNCS, vol. 4744. Springer, Heidelberg (2007)Google Scholar
  13. 13.
    Laitner, J.A., Ehrhardt-Martinez, K., McKinney, V.: Examining the Scale of the Behaviour Energy Efficiency Continuum. In: European Council for an Energy Efficient Economy Conference, Cote d’Azur, France, June 1-6, pp. 217–223 (2009)Google Scholar
  14. 14.
    Mattern, F., Staake, T., Weiss, M.: ICT for green: how computers can help us to conserve energy. In: Proc. of e-Energy 2010 (2010)Google Scholar
  15. 15.
    Miller, T.M., Rich, P., Davis, J.: ADAPT: audience design of ambient persuasive technology. In: Proc. of CHI EA 2009, pp. 4165–4170. ACM, New York (2009)Google Scholar
  16. 16.
    Reitberger, W., Ploderer, B., Obermair, C., Tscheligi, M.: The PerCues Framework and Its Application for Sustainable Mobility. In: de Kort, Y.A.W., IJsselsteijn, W.A., Midden, C., Eggen, B., Fogg, B.J. (eds.) PERSUASIVE 2007. LNCS, vol. 4744, pp. 92–95. Springer, Heidelberg (2007)CrossRefGoogle Scholar
  17. 17.
    Revelle, G., Reardon, E., Mays Green, M., Betancourt, J., Kotler, J.: The Use of Mobile Phones to Support Children’s Literacy Learning. In: de Kort, Y.A.W., IJsselsteijn, W.A., Midden, C., Eggen, B., Fogg, B.J. (eds.) PERSUASIVE 2007. LNCS, vol. 4744, pp. 253–258. Springer, Heidelberg (2007)CrossRefGoogle Scholar
  18. 18.
    Reeves, B., Cummings, J.J., Anderson, D.: Leveraging the engagement of games to change energy behavior. In: Gamification Workshop at CHI 2011 (2001)Google Scholar
  19. 19.
    Rubegni, E., Memarovic, N., Langheinrich, M.: Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction. In: Marcus, A. (ed.) Design, User Experience, and Usability, Pt II, HCII 2011. LNCS, vol. 6770, pp. 195–204. Springer, Heidelberg (2011)CrossRefGoogle Scholar
  20. 20.
    Shoemaker, G., Tang, A., Booth, K.S.: Shadow reaching: a new perspective on interaction for large displays. In: Proc. of UIST 2007, pp. 53–56. ACM, New York (2007)Google Scholar
  21. 21.
    Takayama, C., Lehdonvirta, V., Shiraishi, M., Washio, Y., Kimura, H., Nakajima, T.: ECOISLAND: A System for Persuading Users to Reduce CO2 Emissions. In: Proc. of the 2009 Software Technologies for Future Dependable Distributed Systems (STFSSD 2009), pp. 59–63. IEEE Press, Washington (2009)CrossRefGoogle Scholar
  22. 22.
    Vatavu, R.D.: Nomadic Gestures: A Technique for Reusing Gesture Commands for Frequent Ambient Interactions. Journal of Ambient Intelligence and Smart Environments 4(2), 79–93 (2012)Google Scholar
  23. 23.
    Vogel, D., Balakrishnan, R.: Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. In: Proc. of the 17th Annual ACM Symposium on User Interface Software and Technology (UIST 2004), pp. 137–146. ACM, New York (2004)Google Scholar
  24. 24.
    Vogel, D., Balakrishnan, R.: Distant freehand pointing and clicking on very large, high resolution displays. In: Proc. of the 18th Annual ACM Symposium on User Interface Software and Technology (UIST 2005), pp. 33–42. ACM, New York (2005)Google Scholar
  25. 25.
    Salvador, R., Romão, T.: Let’s move and save some energy. In: Proc. of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011), Article 86. ACM, New York (2011)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Ricardo Salvador
    • 1
  • Teresa Romão
    • 1
  • Pedro Centieiro
    • 1
  1. 1.CITI, DI-Faculdade de Ciências e TecnologiaUNLCaparicaPortugal

Personalised recommendations