Abstract
We propose the “Architecture for Representations, Games, Interactions, and Learning among Experts” (ARGILE) for participatory and knowledge -intensive serious games. Faced with the problem of training on professional practices in areas of advanced expertise, reference knowledge are neither stabilized nor unanimous, but rather dynamic and continuously evolving. Moreover, the practicioner does not make decisions based on pre-established recipes, but it is brought to trial and error, to discuss with peers and to discover solutions in complex situations that are proposed. That’s why the rules and the game objects must be easily annotated, discussed and modified by trainers and players themselves. We present in this paper a methodology, tools and technical architecture to design, use and evaluate such serious games. ARGILE allows ensuring the participatory design of rules of the game and involving debate among designers. We illustrate concretely the ideas presented on an example related to “Aidcrisis” an ongoing project which uses this architecture for training in action in a crisis situation (Aidcrisis project).
Keywords
- participation architecture
- e-training
- serious games
- Knowledge Engineering
- cooperation
- discussion forum
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El Mawas, N., Cahier, JP. (2012). Towards Participative and Knowledge-Intensive Serious Games. In: Ma, M., Oliveira, M.F., Hauge, J.B., Duin, H., Thoben, KD. (eds) Serious Games Development and Applications. SGDA 2012. Lecture Notes in Computer Science, vol 7528. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33687-4_7
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DOI: https://doi.org/10.1007/978-3-642-33687-4_7
Publisher Name: Springer, Berlin, Heidelberg
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