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Health Games

Taxonomy Analysis and Multiplayer Design Suggestions

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7528))

Abstract

This paper presents an exploratory research of health games in EU, focusing on the role of multiplayer in the health-games experience, utilizing the health-game taxonomy suggested by Sawyer and Smith [1], combined with a preliminary survey of fity existing European health games in order to point out existing trends and suggest currently untapped venues of exploration. First, a theoretical review is presented, utilizing framework from the humanities and cultural studies in order to address what seen as a design issue with contemporary serious health games. Then, the results of a quantitative study of existing health games are presented, and analyzed through an existing taxonomy. Last, based on the lacunas found in the taxonomy, a thorough theoretical analysis is undertaken on their possible reasons, and suggestions on design methodologies are introduced through a comparison with existing commercial multiplayer games.

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© 2012 Springer-Verlag Berlin Heidelberg

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Gekker, A. (2012). Health Games. In: Ma, M., Oliveira, M.F., Hauge, J.B., Duin, H., Thoben, KD. (eds) Serious Games Development and Applications. SGDA 2012. Lecture Notes in Computer Science, vol 7528. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33687-4_2

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  • DOI: https://doi.org/10.1007/978-3-642-33687-4_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33686-7

  • Online ISBN: 978-3-642-33687-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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