Abstract
The main aim of this paper is to follow the Contextualized Interactive Story Driven Development (CISD2) Methodology to support the definition of a serious game competence-based learning scenario in the domain of sustainable manufacturing. The core competence to be addressed by the scenario is the “Ability to perform a Life Cycle Assessment (LCA)” in a globally acting manufacturing enterprise. The resulting content can be used as input by the serious game developers in specifying the stories to be implemented. Finally, some first evaluation results on learning outcomes are provided.
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Cerinsek, G., Duin, H., Colombo, F., Pourabdollahian, B., Plebanek, S. (2012). The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing. In: Ma, M., Oliveira, M.F., Hauge, J.B., Duin, H., Thoben, KD. (eds) Serious Games Development and Applications. SGDA 2012. Lecture Notes in Computer Science, vol 7528. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33687-4_17
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DOI: https://doi.org/10.1007/978-3-642-33687-4_17
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