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The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing

  • Gregor Cerinsek
  • Heiko Duin
  • Fiorella Colombo
  • Borzoo Pourabdollahian
  • Stanislaw Plebanek
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7528)

Abstract

The main aim of this paper is to follow the Contextualized Interactive Story Driven Development (CISD2) Methodology to support the definition of a serious game competence-based learning scenario in the domain of sustainable manufacturing. The core competence to be addressed by the scenario is the “Ability to perform a Life Cycle Assessment (LCA)” in a globally acting manufacturing enterprise. The resulting content can be used as input by the serious game developers in specifying the stories to be implemented. Finally, some first evaluation results on learning outcomes are provided.

Keywords

serious game sustainable manufacturing life cycle assessment content development competence-based learning 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Gregor Cerinsek
    • 1
  • Heiko Duin
    • 2
  • Fiorella Colombo
    • 3
  • Borzoo Pourabdollahian
    • 3
  • Stanislaw Plebanek
    • 4
  1. 1.Institute for Innovation and DevelopmentUniversity of LjubljanaLjubljanaSlovenia
  2. 2.BIBA – Bremer Institut für Produktion und Logistik GmbHBremenGermany
  3. 3.Department of Management, Economics and Industrial EngineeringPolitecnico di MilanoMilanItaly
  4. 4.Lean Enterprise Institute PolskaWrocławPoland

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