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Squaring and Scripting the ESP Game: Trimming a GWAP to Deep Semantics

  • François Bry
  • Christoph Wieser
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7528)

Abstract

The ESP Game, like other Games With A Purpose (GWAP), tends to generate “surface semantics” tags. This article first discusses why this is the case, then proposes two approaches called “squaring” and “scripting” to collecting “deep semantics” tags that both consist in deploying the ESP Game in unconventional manners. It also reports on a very positive first experimental evaluation of the two approaches. It finally briefly discusses the relevance of squaring and scripting for other GWAPs than the ESP Game.

Keywords

Beta Version Surface Semantic Gaming Platform Semantic Search Engine Argumentative Knowledge Construction 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • François Bry
    • 1
  • Christoph Wieser
    • 1
  1. 1.Ludwig-Maximilian University of MunichGermany

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