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Logical Thinking by Play Using the Example of the Game “Space Goats”

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 7528))

Abstract

The idea of “Serious Games” mainly describes games that generate overvalue.

According to James P. Gee’s learning theories, game worlds are some of the best learning environments imaginable as they encourage the utilization of the actively learned skills in other domains.

The game “Space Goats” is designed according to these principles. The graphical scripting interface it uses encourages logical thinking, while the “game characteristic” is retained. Thus, the player does not realize he is being taught.

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References

  1. Corti, K.: Games-based Learning; a serious business application, PIXELearning Limited—Games-based business & management skills development (February 2006), http://202.119.101.57/upload/2006_09/06091415525749.pdf

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© 2012 Springer-Verlag Berlin Heidelberg

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Wahner, T., Kartheuser, M., Sigl, S., Nolte, J., Hoppe, A. (2012). Logical Thinking by Play Using the Example of the Game “Space Goats”. In: Ma, M., Oliveira, M.F., Hauge, J.B., Duin, H., Thoben, KD. (eds) Serious Games Development and Applications. SGDA 2012. Lecture Notes in Computer Science, vol 7528. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33687-4_15

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  • DOI: https://doi.org/10.1007/978-3-642-33687-4_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33686-7

  • Online ISBN: 978-3-642-33687-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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