Betaville – A Massively Participatory Mirror World Game
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Changes to the urban fabric share some of the same characteristics as new software applications, whether at the relatively small scale of a new public sculpture or the very large scale of new buildings, parks, roads, or entirely new districts. In particular, they present overlapping issues with special regard to the question of participation. This paper addresses some of those issues by discussing the Betaville project in particular.
KeywordsParticipatory design 3D-modelling real-world games urban development user-generated culture
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