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Betaville – A Massively Participatory Mirror World Game

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7528)

Abstract

Changes to the urban fabric share some of the same characteristics as new software applications, whether at the relatively small scale of a new public sculpture or the very large scale of new buildings, parks, roads, or entirely new districts. In particular, they present overlapping issues with special regard to the question of participation. This paper addresses some of those issues by discussing the Betaville project in particular.

Keywords

Participatory design 3D-modelling real-world games urban development user-generated culture 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  1. 1.M2C Institut für angewandte MedienforschungBremenGermany
  2. 2.Brooklyn Experimental Media Center (BxmC)New YorkU.S.A.

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