A Ubiquitous Solution for Location-Aware Games

  • André Pinto
  • António Coelho
  • Hugo da Silva
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)


Even though we now witness a popular use of location-based mobile games, the player experience in these applications is always limited by the errors of common location technologies, especially in indoor scenarios. This paper describes the way we minimize this problem in our game development platform, by levering the potential behind smartphone sensors to estimate players’ trajectories. Our approach is based on a Pedestrian Dead Reckoning (PDR) algorithm that combines methods to determine orientation, detect steps and estimate their length. Other typical multiplayer mobile games problems, like network latency, are also briefly addressed.


location-based games mobile games location-based services ubiquitous indoor pedestrian dead reckoning 


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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • André Pinto
    • 1
    • 3
  • António Coelho
    • 1
    • 2
    • 3
  • Hugo da Silva
    • 1
    • 2
  1. 1.Departamento de Engenharia Informática, Faculdade de EngenhariaUniversidade do PortoPortoPortugal
  2. 2.INESC TEC (formerly INESC Porto)PortoPortugal
  3. 3.3Decide, Palcos da RealidadePortoPortugal

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