Automating the Implementation of Games Based on Model-Driven Authoring Environments

  • Christos Karamanos
  • Nikitas M. Sgouros
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)


In recent years the emergence of multiple game platforms (e.g., mobile, specialized consoles, PC) along with the rising interest in game creation by users with limited technical background calls for the development of high level authoring environments that base the creation process on abstract game models and automate their implementation. This paper describes our research towards the creation of such a development and execution environment that incorporates a graphical authoring environment based on an abstract model of common action RPG games along with a 3-D rendering client that automatically translates the resulting game into an OpenGL ES implementation.


Authoring & Content Creation Domain Modeling & Software Generation 


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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Christos Karamanos
    • 1
  • Nikitas M. Sgouros
    • 1
  1. 1.Department of Digital SystemsUniversity of PiraeusPiraeusGreece

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