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A Feature-Based Environment for Digital Games

  • Victor T. Sarinho
  • Antônio L. ApolinárioJr.
  • Eduardo S. Almeida
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)

Abstract

Digital games can be considered as an important software development area in our society. This paper proposes the Object Oriented Feature Modeling (OOFM) usage in the digital game domain. It aims to represent and manipulate distinct game features, defined by NESI and GDS models, in a parameterized and hierarchical way. As a result, a Feature-based Environment for Digital Games (FEnDiGa) is provided, a product line platform able to integrate and adapt represented game features in different types of available game engines.

Keywords

Digital game domain game features OOFM FEnDiGa 

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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Victor T. Sarinho
    • 1
  • Antônio L. ApolinárioJr.
    • 2
  • Eduardo S. Almeida
    • 3
  1. 1.DEXAState University of Feira de Santana (UEFS)Feira de SantanaBrazil
  2. 2.Federal University of Bahia (UFBA)SalvadorBrazil
  3. 3.Reuse in Software Engineering (RiSE)SalvadorBrazil

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