Abstract
We present the animation loop station, a near real-time animation production system. It brings the concept of loop stations or loopers commonly used for live music performances to the animation domain. Our system allows a single animator to build an animation layer by layer by capturing his own movement and building up complex motion through several passes or takes. In order not to interfere with capture and not break the performer’s flow, control commands are handled by a speech interface.
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Walther-Franks, B., Biermann, F., Steenbergen, N., Malaka, R. (2012). The Animation Loop Station: Near Real-Time Animation Production. In: Herrlich, M., Malaka, R., Masuch, M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33542-6_55
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DOI: https://doi.org/10.1007/978-3-642-33542-6_55
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-33541-9
Online ISBN: 978-3-642-33542-6
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