Advertisement

The Animation Loop Station: Near Real-Time Animation Production

  • Benjamin Walther-Franks
  • Florian Biermann
  • Nikolaas Steenbergen
  • Rainer Malaka
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)

Abstract

We present the animation loop station, a near real-time animation production system. It brings the concept of loop stations or loopers commonly used for live music performances to the animation domain. Our system allows a single animator to build an animation layer by layer by capturing his own movement and building up complex motion through several passes or takes. In order not to interfere with capture and not break the performer’s flow, control commands are handled by a speech interface.

Keywords

computer animation computer puppetry performance animation layered animation loop stations performing arts 

References

  1. 1.
    Dontcheva, M., Yngve, G., Popović, Z.: Layered acting for character animation. ACM Trans. Graph. 22(3), 409–416 (2003)CrossRefGoogle Scholar
  2. 2.
    Leite, L., Orvalho, V.: Anim-actor: understanding interaction with digital puppetry using low-cost motion capture. In: Proc. ACE 2011. ACM, New York (2011)Google Scholar
  3. 3.
    Sturman, D.J.: Computer Puppetry. Computer Graphics in Entertainment (1998)Google Scholar
  4. 4.
    Walther-Franks, B., Herrlich, M., Karrer, T., Wittenhagen, M., Schröder-Kroll, R., Malaka, R., Borchers, J.: DRAGIMATION: Direct Manipulation Keyframe Timing for Performance-based Animation. In: Proc. GI 2012 (2012)Google Scholar

Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Benjamin Walther-Franks
    • 1
  • Florian Biermann
    • 1
  • Nikolaas Steenbergen
    • 1
  • Rainer Malaka
    • 1
  1. 1.Research Group Digital Media, TZIUniversity of BremenGermany

Personalised recommendations