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Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson’s Disease Patients

  • Sandra Siegel
  • Jan Smeddinck
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)

Abstract

Motion-based video games offer great promise in the support of traditional physiotherapy and are currently explored in a growing number of research projects. With a focus on Parkinson’s disease (PD) patients, their therapeutic needs and strong individual differences in capabilities, this work describes an approach to dynamic difficulty adjustments in an exergame tailored for PD patients. The automated ongoing adjustment of the required range of motion, the amplitude parameter, is introduced as an important aspect of such adaptations. Results from a first case study suggest that the approach is viable and appreciated by therapists, yet could benefit from increased flexibility.

Keywords

serious games parkinson’s disease motion-based games exergames difficulty adaptation elderly entertainment 

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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Sandra Siegel
    • 1
  • Jan Smeddinck
    • 1
  1. 1.TZI Digital Media LabUniversity of BremenBremenGermany

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