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International Conference on Entertainment Computing

ICEC 2012: Entertainment Computing - ICEC 2012 pp 45–52Cite as

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Design and Evaluation of Parametrizable Multi-genre Game Mechanics

Design and Evaluation of Parametrizable Multi-genre Game Mechanics

  • Daniel Apken19,
  • Hendrik Landwehr19,
  • Marc Herrlich19,
  • Markus Krause19,
  • Dennis Paul20 &
  • …
  • Rainer Malaka19 
  • Conference paper
  • 3720 Accesses

Part of the Lecture Notes in Computer Science book series (LNISA,volume 7522)

Abstract

Designing digital games is primarily interaction design. This interaction manifests as a meaningful change in the game world. An aspect of a game can only change dynamically with a parametric model of this aspect available. One aspect of digital games is yet missing such a systematic description: the genre of a game is currently only determined by its designer. This paper introduces a new approach that allows for dynamic blending between genres. We describe a set of game mechanics that express the characteristics of different game genres. We extract a parametric model from these mechanics to allow dynamic blending. The paper illustrates the possibilities of this approach with an implementation of a multi-genre-game. It also provides empiric evidence that the described model successfully generates different game genres.

Keywords

  • multi-genre games
  • genre blending
  • parametrizable game mechanics
  • game mashups

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Author information

Authors and Affiliations

  1. Research Group Digital Media, TZI, University of Bremen, Germany

    Daniel Apken, Hendrik Landwehr, Marc Herrlich, Markus Krause & Rainer Malaka

  2. Interaction and Space, University of the Arts Bremen, Germany

    Dennis Paul

Authors
  1. Daniel Apken
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  2. Hendrik Landwehr
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  3. Marc Herrlich
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  4. Markus Krause
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  5. Dennis Paul
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  6. Rainer Malaka
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Editor information

Editors and Affiliations

  1. Technologie-Zentrum Informatik und Informationstechik (TZI), Universität Bremen, Postfach 33 04 40, 28334, Bremen, Germany

    Marc Herrlich

  2. Digital Media, TZI, University of Bremen, Germany

    Rainer Malaka

  3. Abteilung für Informatik und angewandte Kognitionswissenschaften, Universität Duisburg-Essen, Forsthausweg 2, 47057, Duisburg, Germany

    Maic Masuch

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© 2012 IFIP International Federation for Information Processing

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Cite this paper

Apken, D., Landwehr, H., Herrlich, M., Krause, M., Paul, D., Malaka, R. (2012). Design and Evaluation of Parametrizable Multi-genre Game Mechanics. In: Herrlich, M., Malaka, R., Masuch, M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33542-6_4

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  • DOI: https://doi.org/10.1007/978-3-642-33542-6_4

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33541-9

  • Online ISBN: 978-3-642-33542-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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