Design and Evaluation of Parametrizable Multi-genre Game Mechanics

  • Daniel Apken
  • Hendrik Landwehr
  • Marc Herrlich
  • Markus Krause
  • Dennis Paul
  • Rainer Malaka
Conference paper

DOI: 10.1007/978-3-642-33542-6_4

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)
Cite this paper as:
Apken D., Landwehr H., Herrlich M., Krause M., Paul D., Malaka R. (2012) Design and Evaluation of Parametrizable Multi-genre Game Mechanics. In: Herrlich M., Malaka R., Masuch M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg

Abstract

Designing digital games is primarily interaction design. This interaction manifests as a meaningful change in the game world. An aspect of a game can only change dynamically with a parametric model of this aspect available. One aspect of digital games is yet missing such a systematic description: the genre of a game is currently only determined by its designer. This paper introduces a new approach that allows for dynamic blending between genres. We describe a set of game mechanics that express the characteristics of different game genres. We extract a parametric model from these mechanics to allow dynamic blending. The paper illustrates the possibilities of this approach with an implementation of a multi-genre-game. It also provides empiric evidence that the described model successfully generates different game genres.

Keywords

multi-genre games genre blending parametrizable game mechanics game mashups 

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Daniel Apken
    • 1
  • Hendrik Landwehr
    • 1
  • Marc Herrlich
    • 1
  • Markus Krause
    • 1
  • Dennis Paul
    • 2
  • Rainer Malaka
    • 1
  1. 1.Research Group Digital Media, TZIUniversity of BremenGermany
  2. 2.Interaction and SpaceUniversity of the Arts BremenGermany

Personalised recommendations