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Therapeutic Presence - Virtual Illusions for Neurorehabilitation

  • Thomas Schüler
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)

Abstract

The poster presents a project in which a computer game for neuro-rehabilitation is developed and its application explored. The development is based on the principles of mirror therapy and draws on recent findings in research on the concept of presence. Specifically, it is assumed that artistic virtual environments (VE) induce high presence experiences and thus enhance the treatment of neurologic diseases.

Keywords

virtual rehabilitation neuro-rehabilitation presence 

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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Thomas Schüler
    • 1
  1. 1.Institute for Cognitive ScienceUniversity of OsnabrueckGermany

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