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Evolution of GameBots Project

  • Michal Bída
  • Martin Černý
  • Jakub Gemrot
  • Cyril Brom
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)

Abstract

GameBots is a project started in early 2000s by A. N. Marshall and G. A. Kaminka. The project aims at providing researchers a real-time virtual environment testbed for their agents. GameBots utilized environment of Unreal Tournament first-person shooter game providing several scenarios for the agents. GameBots project was continued by several research groups resulting in many interesting applications. In this paper we summarize evolution of the GameBots project and contributions made since the first appearance. We focus on Pogamut GameBots branch which has been steadily developed for six years with many improvements and optimizations.

Keywords

Computer Game Virtual Agent Graphical Content Digital Storytelling Synchronous Data 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Michal Bída
    • 1
  • Martin Černý
    • 1
  • Jakub Gemrot
    • 1
  • Cyril Brom
    • 1
  1. 1.Faculty of Mathematics and Physics, Department of Software and Computer Science EducationCharles University in PraguePragueCzech Republic

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