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A Method for Measuring the Creative Potential of Computer Games

  • Wilawan Inchamnan
  • Peta Wyeth
  • Daniel Johnson
  • David Conroy
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)

Abstract

This paper describes a method for measuring the creative potential of computer games. The research approach applies a behavioral and verbal protocol to analyze the factors that influence the creative processes used by people as they play computer games from the puzzle genre. Creative potential is measured by examining task motivation and domain-relevant and creativity-relevant skills. This paper focuses on the reliability of the factors used for measurement, determining those factors that are more strongly related to creativity. The findings show that creative potential may be determined by examining the relationship between skills required and the effect of intrinsic motivation within game play activities.

Keywords

Creative potential Computer game Creative measurement Task motivation Domain-relevant skill Creativity-relevant skill Behavioral assessment 

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Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Wilawan Inchamnan
    • 1
  • Peta Wyeth
    • 1
  • Daniel Johnson
    • 1
  • David Conroy
    • 1
  1. 1.Electrical Engineering and Computer ScienceQueensland University of TechnologyAustralia

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