Gaming after Dark

Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video Games
  • Ivana Müller
  • Petra Sundström
  • Martin Murer
  • Manfred Tscheligi
Conference paper

DOI: 10.1007/978-3-642-33542-6_2

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)
Cite this paper as:
Müller I., Sundström P., Murer M., Tscheligi M. (2012) Gaming after Dark. In: Herrlich M., Malaka R., Masuch M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg

Abstract

Design Patterns help a range of designers, architects, and others. However, there is surprisingly little such guidance for game artists. In this paper, we present our look at late 19th century art works and the emergent set of visual features commonly used to create an atmosphere of horror in visual art. Further, we show how we transformed these features into a set of seven patterns to be used in interactive artistry, based on an analysis of six well known survival horror games. Finally, we provide the full description of one of these patterns, the Visual Contrast.

Keywords

Design Patterns Visual Art Atmosphere Survival Horror Games 

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Ivana Müller
    • 1
  • Petra Sundström
    • 1
  • Martin Murer
    • 1
  • Manfred Tscheligi
    • 1
  1. 1.Christian Doppler Laboratory for Contextual Interfaces, ICT&S CenterUniversity of SalzburgSalzburgAustria

Personalised recommendations