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International Conference on Entertainment Computing

ICEC 2012: Entertainment Computing - ICEC 2012 pp 207–220Cite as

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Game-Based Trust

Game-Based Trust

  • Sebastian Matyas19,20,
  • Daishi Kato20,
  • Takao Shime20,
  • Kazuo Kunieda21 &
  • …
  • Keiji Yamada20 
  • Conference paper
  • 3574 Accesses

Part of the Lecture Notes in Computer Science book series (LNISA,volume 7522)

Abstract

Trust stands at the beginning of every meaningful interaction between members of any kind of community – be it in the real world or in a virtual one. But how could an application look like that helps to create or even foster the interpersonal trust of its users? We developed a game – Kokochi – with the goal to positively affect the interpersonal trust level of its players. We evaluated Kokochi in two case studies and compared the results with a control group that didn´t play the game. We could show that playing the game – featuring three unique game elements to enhance trust: disclosure of personal information (emotional statements), collaborations (face-to-face) and showing goodwill towards other players (virtual hugging) – resulted in an (significant) higher interpersonal trust level of the subjects after the game than they had before.

Keywords

  • Emotion
  • Trust
  • Location-based gaming
  • Collaboration

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Author information

Authors and Affiliations

  1. Japanese Society for the Promotion of Science Fellow, Japan

    Sebastian Matyas

  2. NEC C&C Innovation Initiative, Japan

    Sebastian Matyas, Daishi Kato, Takao Shime & Keiji Yamada

  3. NEC Capital Solutions Limited, 8916-47, Takayama-cho, Ikoma, Nara, 630-0101, Japan

    Kazuo Kunieda

Authors
  1. Sebastian Matyas
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  2. Daishi Kato
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  3. Takao Shime
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  4. Kazuo Kunieda
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  5. Keiji Yamada
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Editor information

Editors and Affiliations

  1. Technologie-Zentrum Informatik und Informationstechik (TZI), Universität Bremen, Postfach 33 04 40, 28334, Bremen, Germany

    Marc Herrlich

  2. Digital Media, TZI, University of Bremen, Germany

    Rainer Malaka

  3. Abteilung für Informatik und angewandte Kognitionswissenschaften, Universität Duisburg-Essen, Forsthausweg 2, 47057, Duisburg, Germany

    Maic Masuch

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© 2012 IFIP International Federation for Information Processing

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Cite this paper

Matyas, S., Kato, D., Shime, T., Kunieda, K., Yamada, K. (2012). Game-Based Trust. In: Herrlich, M., Malaka, R., Masuch, M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33542-6_18

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  • DOI: https://doi.org/10.1007/978-3-642-33542-6_18

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  • Print ISBN: 978-3-642-33541-9

  • Online ISBN: 978-3-642-33542-6

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