How to Analyse Therapeutic Games: The Player / Game / Therapy Model

  • Stéphanie Mader
  • Stéphane Natkin
  • Guillaume Levieux
Conference paper

DOI: 10.1007/978-3-642-33542-6_17

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)
Cite this paper as:
Mader S., Natkin S., Levieux G. (2012) How to Analyse Therapeutic Games: The Player / Game / Therapy Model. In: Herrlich M., Malaka R., Masuch M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg

Abstract

In this paper, we present a new model to analyse therapeutic games. The goal of the model is to describe and analyse the relations between the three aspects of a therapeutic game: the player, the game, and the therapy. The model is intended to game designers. It is a tool to improve the communication between health experts and game designers, and to evaluate the game design coherency of therapeutic games. It also helps to analyse existing games to discover relevant features. The model is built with respect to existing serious game definitions and taxonomies, medical definitions, motivation theory, and game theory. We describe how the model was used to design le village aux oiseaux, a therapeutic game which goal is to train people with attention disabilities. In the last section, we present the results of analysis done with our model and discuss the model limits.

Keywords

video games evaluation analysis model game design serious games therapeutic 

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Stéphanie Mader
    • 1
  • Stéphane Natkin
    • 1
  • Guillaume Levieux
    • 1
  1. 1.C.E.D.R.I.C. / C.N.A.M.ParisFrance

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