fAARS: A Platform for Location-Aware Trans-reality Games

  • Lucio Gutierrez
  • Eleni Stroulia
  • Ioanis Nikolaidis
Conference paper

DOI: 10.1007/978-3-642-33542-6_16

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)
Cite this paper as:
Gutierrez L., Stroulia E., Nikolaidis I. (2012) fAARS: A Platform for Location-Aware Trans-reality Games. In: Herrlich M., Malaka R., Masuch M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg

Abstract

Users today can easily and intuitively record their real-world experiences through mobile devices, and commodity virtual worlds enable users from around the world to socialize in the context of realistic environments where they simulate real-world activities. This synergy of technological advances makes the design and implementation of trans-reality games, blending the boundaries of the real and virtual worlds, a compelling software-engineering problem. In this paper, we describe fAARS, a platform for developing and deploying trans-reality games that cut across the real and parallel virtual worlds, offering users a range of game-play modalities. We place fAARS in the context of recent related work, and we demonstrate its capabilities by discussing two different games developed on it, one with three different variants.

Keywords

Game platform trans-reality games virtual worlds mobile games 

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • Lucio Gutierrez
    • 1
  • Eleni Stroulia
    • 1
  • Ioanis Nikolaidis
    • 1
  1. 1.Computing Science DepartmentUniversity of AlbertaEdmontonCanada

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