Skip to main content

Playing with the Weather

  • Conference paper

Part of the Lecture Notes in Computer Science book series (LNISA,volume 7522)

Abstract

In this paper the contribution of real time weather data to player enjoyment was tested and evaluated. To gauge the contribution of weather to player engagement an adaptronic, multiplayer, location based game, where real time weather data is key to the gameplay, was created. In this game the player assumes the role of a wizard and confronts other players in duels where the current weather plays a decisive role. A survey was conducted and results indicated that the weather contributed positively to the enjoyment of players and to their feeling of a connection between the real world and the game.

Keywords

  • game
  • casual game
  • pervasive game
  • weather
  • adaptronic games
  • multiplayer games
  • location based

References

  1. Walther, B.K.: Atomic actions - molecular experience: Theory of Pervasive Gaming. Computers in Entertainment 3, 4 (2005)

    CrossRef  Google Scholar 

  2. Sharkrunners HQ: Sharkrunners: Shark Week: Discovery Channel, http://dsc.discovery.com/convergence/sharkweek/shark-runners/shark-runners-hq.html

  3. boktai - The Sun is in Your Hand, http://www.konami.jp/gs/game/boktai/english/game_index.html

  4. Adaptronic Games, Pervasive Games: Theory and Design, http://pervasivegames.wordpress.com/2009/04/09/adaptronic-games/

  5. Microsoft’s Peter Molyneux | GamesIndustry International, http://www.gamesindustry.biz/articles/microsofts-peter-molyneux-interview?page=2

  6. Lund, K., Coulton, P., Wilson, A.: Participation inequality in mobile location games. In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE 2011. ACM Press, New York (2011)

    Google Scholar 

  7. Sheldon, J., Perry, J., Klopfer, E., Ong, J., Chen, V.H.-H., Tzuo, P.W., Rosenheck, L.: Weatherlings: a new approach to student learning using web-based mobile games. In: Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG 2010, pp. 203–208. ACM Press, New York (2010)

    CrossRef  Google Scholar 

  8. Paavilainen, J., Korhonen, H.: Player perception of context information utilization in pervasive mobile games. Breaking New Ground: Innovation in Games, Play, Practice and Theory. (2009)

    Google Scholar 

  9. Laine, T.H., Sedano, C.I., Sutinen, E., Joy, M.: Viable and portable architecture for pervasive learning spaces. In: Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia - MUM 2010, pp. 1–10. ACM Press, New York (2010)

    Google Scholar 

  10. Broll, W., Ohlenburg, J., Lindt, I., Herbst, I., Braun, A.-K.: Meeting technology challenges of pervasive augmented reality games. In: Proceedings of 5th ACM SIGCOMM Workshop on Network and System Support for Games, NetGames 2006 (2006)

    Google Scholar 

  11. Krikke, J.: Samurai Romanesque, J2ME, and the battle for mobile cyberspace. IEEE Computer Graphics and Applications 23, 16–23 (2003)

    CrossRef  Google Scholar 

  12. Weather - FlightGear wiki, http://wiki.flightgear.org/Weather

  13. The Weather Channel and Skyworks Technologies Launch the First Online Games Featuring Real-Time Weather!, http://press.weather.com/press_archive_detail.asp?id=99

  14. Yongyuth, P., Prada, R., Nakasone, A., Kawtrakul, A., Prendinger, H.: AgriVillage: 3D multi-language internet game for fostering agriculture environmental awareness. In: Proceedings of the International Conference on Management of Emergent Digital EcoSystems, pp. 145–152. ACM, New York (2010)

    CrossRef  Google Scholar 

  15. Harteveld, C., Guimarães, R., Mayer, I., Bidarra, R.: Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection. In: Hui, K.-c., Pan, Z., Chung, R.C.-k., Wang, C.C.L., Jin, X., Göbel, S., Li, E.C.-L. (eds.) EDUTAINMENT 2007. LNCS, vol. 4469, pp. 128–139. Springer, Heidelberg (2007)

    CrossRef  Google Scholar 

  16. Reis, S., Correia, N.: Engaging the Players with the Use of Real-Time Weather Data. In: Proceedings of the 4o Science and Videogames Conference - 2011, Portuguese Society for Videogames Science (2011)

    Google Scholar 

  17. Reis, S., Romão, T., Correia, N.: Pervasive play for everyone using the weather. In: ACE 2010 Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, pp. 104–105. ACM (2010)

    Google Scholar 

  18. Weather Wizards - Android Apps on Google Play, https://play.google.com/store/apps/details?id=com.weatherwizards

  19. Weather API: Weather Underground, http://www.wunderground.com/weather/api/

  20. The Google Geocoding API - Google Maps API Web Services - Google Developers, https://developers.google.com/maps/documentation/geocoding/ .

  21. Cramer, H., Rost, M., Belloni, N., Bentley, F., Chincholle, D.: Research in the large. using app stores, markets, and other wide distribution channels in Ubicomp research. In: Proceedings of the 12th ACM International Conference Adjunct Papers on Ubiquitous Computing - Ubicomp 2010, pp. 511–514. ACM Press, New York (2010)

    CrossRef  Google Scholar 

  22. Sweetser, P., Wyeth, P.: GameFlow: a model for evaluating player enjoyment in games. Comput. Entertain. 3, 3 (2005)

    CrossRef  Google Scholar 

  23. Nakamura, J., Csikszentmihalyi, M.: The concept of flow. In: Handbook of Positive Psychology. Oxford University Press (2002)

    Google Scholar 

  24. Rohrl, D.: 2008-2009 Casual Games White Paper. IGDA (2008)

    Google Scholar 

  25. Becam, A., Nenonen, V.: Designing and Creating Environment Aware Games. In: 5th IEEE Consumer Communications and Networking Conference, CCNC 2008, pp. 1045–1049 (2008)

    Google Scholar 

  26. Weddar - How does it feel?, http://www.weddar.com/

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2012 IFIP International Federation for Information Processing

About this paper

Cite this paper

Reis, S., Correia, N. (2012). Playing with the Weather. In: Herrlich, M., Malaka, R., Masuch, M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33542-6_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-33542-6_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33541-9

  • Online ISBN: 978-3-642-33542-6

  • eBook Packages: Computer ScienceComputer Science (R0)