Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece

  • Ali Mazalek
  • Michael Nitsche
  • Claudia Rébola
  • Paul Clifton
  • Andy Wu
  • Nick Poirier
  • Firaz Peer
Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)

Abstract

Pictures at an Exhibition is a physical/digital puppetry piece that uses tangible interface puppets to modify a virtual scene projected at the back of the stage in real-time. The piece merges traditional puppeteering practices with tangible interaction technologies and virtual environments to create a novel performance for the live stage. This paper describes the design and development of piece, as well as our lessons learned from this process and from on-stage performances of Pictures at an Exhibition in a puppetry theatre.

Keywords

physical/digital puppetry performance experimental theatre tangible interaction virtual space 

References

  1. 1.
    Ballet Pixelle (2011), http://psg.com/~pixelle/
  2. 2.
    Calvillo-Gamez, E.H., Cairns, P.: Pulling the strings: A theory of puppetry for the gaming experience. In: Guentzel, S., Liebe, M., Mersch, D. (eds.) Proc. of The Philosophy of Computer Games Conference, pp. 308–323. Potsdam University Press (2008)Google Scholar
  3. 3.
    Dixon, S.: Digital Performance. MIT Press, Cambridge (2007)Google Scholar
  4. 4.
    Giannachi, G.: Virtual Theatres: An Introduction. Routledge, London (2004)Google Scholar
  5. 5.
    Hayes-Roth, B., van Gent, R.: Improvisational Puppets, Actors, and Avatars. In: Pahlka, J. (ed.) CGDC Proceedings, pp. 199–209. Miller Freeman, San Francisco (1996)Google Scholar
  6. 6.
    Juul, J.: Half-Real: Video Games between Real Rules and Fictional Worlds. MIT Press, Cambridge (2005)Google Scholar
  7. 7.
    Laurel, B.: Computers as Theatre, 2nd edn. Addison-Wesley Publishing Company, Reading (1993)Google Scholar
  8. 8.
    Mazalek, A., Nitsche, M., Chandrasekharan, S., Welsh, T., Clifton, P., Quitmeyer, A., Peer, F., Kirschner, F.: Recognizing Self in Puppet Controlled Virtual Avatars. In: Proc. Fun and Games 2010, pp. 66–73. ACM (2010)Google Scholar
  9. 9.
    Naked Puppets: Dark Earth. Naked Puppets Theatre Company, Olympia, WA, USA (2006), http://www.nakedpuppets.org
  10. 10.
    Pinhanez, C.S.: Computer Theater. Tech Report 378, Perceptual Computing Group, MIT Media Lab (1996)Google Scholar
  11. 11.
    Pinhanez, C., Bobick, A.: It / I: A Theater Play Featuring an Autonomous Computer Character. Presence: Teleoperators and Virtual Environments 11(5), 536–548 (2002)CrossRefGoogle Scholar
  12. 12.
    Ravicchio, G.: Genesis. Meridiano Theatre, Denmark (2006), http://www.meridiano.dk/
  13. 13.
    Reaney, M.: Virtual Scenography: The Actor/Audience/Computer Interface. Theatre Design and Technology 32(1), 36–43 (1996)Google Scholar
  14. 14.
    Rybczynski, Z.: Looking to the Future: Imagining the Truth. In: Penz, F., Thomas, M. (eds.) Cinema & Architecture: Melies, Mallet-Stevens, Multimedia, pp. 182–198. BFI, London (1997)Google Scholar
  15. 15.
    Salen, K., Zimmerman, E.: Game Design and Meaningful Play. In: Raessens, J., Goldstein, J. (eds.) Handbook of Computer Game Studies, pp. 59–81. MIT Press, Cambridge (2005)Google Scholar
  16. 16.
    Terrapin Puppet Theatre: Hobart, Tasmania, Australia (2011), http://www.terrapin.org.au

Copyright information

© IFIP International Federation for Information Processing 2012

Authors and Affiliations

  • Ali Mazalek
    • 1
  • Michael Nitsche
    • 1
  • Claudia Rébola
    • 2
  • Paul Clifton
    • 1
  • Andy Wu
    • 1
  • Nick Poirier
    • 1
  • Firaz Peer
    • 1
  1. 1.Digital MediaGeorgia Institute of TechnologyAtlantaUSA
  2. 2.Industrial DesignGeorgia Institute of TechnologyAtlantaUSA

Personalised recommendations