Abstract
This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player’s ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players’ perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human.
Keywords
- Video Games
- Artificial Intelligence
- Indentification Processes
- User Study
- Multi-player
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References
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Conroy, D., Wyeth, P., Johnson, D. (2012). Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. In: Herrlich, M., Malaka, R., Masuch, M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33542-6_10
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DOI: https://doi.org/10.1007/978-3-642-33542-6_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-33541-9
Online ISBN: 978-3-642-33542-6
eBook Packages: Computer ScienceComputer Science (R0)
