Spotting the Difference: Identifying Player Opponent Preferences in FPS Games

  • David Conroy
  • Peta Wyeth
  • Daniel Johnson
Conference paper

DOI: 10.1007/978-3-642-33542-6_10

Part of the Lecture Notes in Computer Science book series (LNCS, volume 7522)
Cite this paper as:
Conroy D., Wyeth P., Johnson D. (2012) Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. In: Herrlich M., Malaka R., Masuch M. (eds) Entertainment Computing - ICEC 2012. ICEC 2012. Lecture Notes in Computer Science, vol 7522. Springer, Berlin, Heidelberg

Abstract

This paper describes a study designed to understand player responses to artificially intelligent opponents in multi-player First Person Shooter games. It examines the player’s ability to tell the difference between artificially intelligent opponents and other human players, and investigates the players’ perceptions of these opponents. The study examines player preferences in this regard and identifies the significance of the cues and signs players use to categorise an opponent as artificial or human.

Keywords

Video Games Artificial Intelligence Indentification Processes User Study Multi-player 

Copyright information

© Springer-Verlag Berlin Heidelberg 2012

Authors and Affiliations

  • David Conroy
    • 1
  • Peta Wyeth
    • 1
  • Daniel Johnson
    • 1
  1. 1.Science and Engineering FacultyQueensland University of TechnologyBrisbaneAustralia

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