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Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans

  • Conference paper

Part of the Lecture Notes in Computer Science book series (LNISA,volume 7516)

Abstract

Our work ponders on collaborative interactions in Collaborative Virtual Environments for Training, with an emphasis on collaborative interactions between Real Humans and Virtual Humans working as a team. We put forward a new model of collaborative interaction and a set of tools that describes and defines such interactions.

Keywords

  • Virtual Reality
  • Virtual Environment
  • Virtual World
  • Interactive Object
  • Virtual Human

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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© 2012 Springer-Verlag Berlin Heidelberg

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Luna, A.S., Gouranton, V., Arnaldi, B. (2012). Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds) E-Learning and Games for Training, Education, Health and Sports. Edutainment GameDays 2012 2012. Lecture Notes in Computer Science, vol 7516. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33466-5_1

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  • DOI: https://doi.org/10.1007/978-3-642-33466-5_1

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33465-8

  • Online ISBN: 978-3-642-33466-5

  • eBook Packages: Computer ScienceComputer Science (R0)