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TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom

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Part of the Lecture Notes in Computer Science book series (LNPSE,volume 7563)

Abstract

Orchestration refers to the real-time classroom management of multiple activities and multiple constraints conducted by teachers. Orchestration emphasizes the classroom constraints, integrative scenarios, and the role of teachers in managing these technology-enhanced classrooms. Supporting orchestration is becoming increasingly important due to the many factors and activities involved in the classroom. This paper presents the design and evaluation of TinkerLamp 2.0, a tangible tabletop learning environment that was explicitly designed to support classroom orchestration. Our study suggested that supporting orchestration facilitates teachers’ work and leads to improvements in both the classroom atmosphere and learning outcomes.

Keywords

  • Tangible Interface
  • Class Awareness
  • Awareness Tool
  • Classroom Atmosphere
  • Warehouse Model

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Do-Lenh, S., Jermann, P., Legge, A., Zufferey, G., Dillenbourg, P. (2012). TinkerLamp 2.0: Designing and Evaluating Orchestration Technologies for the Classroom. In: Ravenscroft, A., Lindstaedt, S., Kloos, C.D., Hernández-Leo, D. (eds) 21st Century Learning for 21st Century Skills. EC-TEL 2012. Lecture Notes in Computer Science, vol 7563. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-33263-0_6

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  • DOI: https://doi.org/10.1007/978-3-642-33263-0_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-33262-3

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