Skip to main content

The Advanced Open Metaplastic Platform for Cyber Art

  • Conference paper
Transactions on Computational Science XVI

Part of the book series: Lecture Notes in Computer Science ((TCOMPUTATSCIE,volume 7380))

  • 546 Accesses

Abstract

This paper introduces an open and conceptual platform of metaplastic discipline for the realization of new media and interdisciplinary methodologies of Cyber Arts between reality and virtual realities. It explains the theoretical and artistic background of metaplastic metaspace and virtual worlds evolutions.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Artsmachine, The Virtual Metaplasticity platform project, http://www.artsmachine.com

  2. Bachelard, G.: The poetics of space, p. 203. Beacon Press, Boston (1966)

    Google Scholar 

  3. Barfield, W., Zelter, D., Sheridan, T.B., Slater, M.: Presence and Performance within Virtual Environments. In: Barfield, W., Furness, T.A. (eds.) Virtual Environments and Advanced Interface Design. Oxford University Press, Oxford (1995)

    Google Scholar 

  4. Benedict, M. (ed.): Cyberspace First Step. MIT Press, Cambridge (1991)

    Google Scholar 

  5. Bru, C.: L’estetique de l’abstraction. Presses Universitaries de France, Paris (1955)

    Google Scholar 

  6. Chomsky, N.: Three models for the description of language in Information and Control, on certain formal properties of grammars. IRE Transactions on Information Theory 2 (1959)

    Google Scholar 

  7. Coates, G.: A virtual Show. A multimedia performance work, San Francisco, USA (1992)

    Google Scholar 

  8. Davies, C.: Multimedia: from Wagner to Virtual Reality, pp. 293–300. W.W. Norton & Company, New York (2001)

    Google Scholar 

  9. Eco, U., Munari, B.: Arte Programmata (Olivetti catalogue), Milano, Italy, Olivetti (1962)

    Google Scholar 

  10. Fink, C.A.: Searching for the most powerful behavioral theory: the whole of the Behavior Systems Research Institute and the Behavioral Model Analysis Center. Fink, Falls Church (1979)

    Google Scholar 

  11. Goodman, N.: Languages of Art. An approach to a Theory of Symbols. Bobbs-Merril, Indianapolis (1988)

    Google Scholar 

  12. Grau, O.: Virtual Art. MIT Press, Cambridge (2003)

    Google Scholar 

  13. Greimas, A.J., Courtés, J.: Semiotics and Language: An Analytical Dictionary. Indiana University Press, Bloomington (1982)

    Google Scholar 

  14. Holtzman, S.R.: Digital Mantras. MIT Press, Cambridge (1995)

    Google Scholar 

  15. Laurel, B.: The Art of Human-Computer Interface Design. Addison-Wesley, Reading (1990)

    Google Scholar 

  16. Moles, A.A.: Art et Ordinateur. Blusson, Paris (1990)

    Google Scholar 

  17. Mura, G.: MetaPlasticity in Virtual Worlds:Aesthetics and Semantics Concepts. IGI-Global, USA (2010)

    Book  Google Scholar 

  18. Mura, G.: Multiplasticity of new media in Multiple Sensorial Media Advances and Applications: new development in MulSe-Media. In: Ghinea, G., Gulliver, S.R., Andres, F. (eds.) IGI-Global, USA (2011)

    Google Scholar 

  19. Mura, G.: The Metaplastic Constructor in CAC 2 Computer Art. Europia, Paris (2008)

    Google Scholar 

  20. Perrot, X., Mura, G.: Workshop Virtuality in Arts and Design: Virtual exhibition projects, Archives and Museum Informatics (2005), www.archimuse.com

  21. Thürlemann, F.: Paul Klee. Analyse sémiotique de trois peintures. L’Age d’Homme, Lausanne (1982)

    Google Scholar 

  22. Wiener, N.: The Human Use of Human Beings: Cybernetics and Society. Da Capo Press, Cambridge (1988)

    Google Scholar 

  23. Zadeh, L.: Biological application of the theory of fuzzy sets and systems. In: The Proceedings of an International Symposium on BioCybernetics of the Central Nervous System, pp. 199–206. Little Brown, Boston (1969)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Mura, G. (2012). The Advanced Open Metaplastic Platform for Cyber Art. In: Gavrilova, M.L., Tan, C.J.K. (eds) Transactions on Computational Science XVI. Lecture Notes in Computer Science, vol 7380. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-32663-9_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-32663-9_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-32662-2

  • Online ISBN: 978-3-642-32663-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics