Abstract
The constantly growing demand for 3D Massively Multiuser Online (MMO) virtual spaces has led to an increase of the load that current 3D MMO server architectures need to cope with in order to accommodate a large user base that interacts inside the virtual space at a given moment of time. The traditional methods that are employed to solve this computational challenge by the current 3D MMO server architectures have inherent drawbacks regarding scalability, reliability, redundancy, cost and the realism of the virtual world. In the last few years, the graphics hardware has evolved in a spectacular manner in terms of computing power and architectural design, switching from a “single-core” to current “many-core” architecture. In this paper we propose an innovative approach to tackle the heavy computational operations that are executed by the simulations of 3D MMO Virtual Spaces using Multi GPGPU (General Purpose programming on Graphical Processing Units).
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Asavei, V., Moldoveanu, F., Moldoveanu, A., Egner, A., Morar, A. (2013). Multi GPGPU Optimizations for 3D MMO Virtual Spaces. In: Dumitrache, L. (eds) Advances in Intelligent Control Systems and Computer Science. Advances in Intelligent Systems and Computing, vol 187. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-32548-9_32
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DOI: https://doi.org/10.1007/978-3-642-32548-9_32
Publisher Name: Springer, Berlin, Heidelberg
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