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Augmented Reality and Education: Applications and Potentials

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Part of the New Frontiers of Educational Research book series (NFER)

Abstract

Over the last decade, development of mixed-reality technologies has leapt forward. With the popularity of ever-more-powerful mobile devices, such as Smartphone’s and tablets, mixed-reality applications now see widespread use. Additionally, mixed-reality glasses have now become affordable for average consumers. Many researchers and educators have explored the potential of mixed-reality technologies, collectively branded as Augmented Reality (AR) applications, to improve aspects of teaching and learning. This chapter closely examines the spectrum of mobile and stationary AR applications and delivery systems, and proposes new definitions of AR inclusive of current technologies. Additionally, AR applications designed for education are discussed, as well as projects and pedagogical approaches suitable for use with AR technologies. In particular, the potentials of mobile AR for promoting ubiquitous learning, immersive learning experiences, and constructivist, discovery-based learning are discussed.

Keywords

  • Augmented Reality
  • Mixed Reality
  • Augmented Reality System
  • Augmented Reality Technology
  • Mobile Augmented Reality

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

A Book Chapter Submitted to: Reshaping Learning—The Frontiers of Learning Technologies in Global Context, Published by Springer, January 2, 2012.

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Yuen, S.CY., Yaoyuneyong, G., Johnson, E. (2013). Augmented Reality and Education: Applications and Potentials. In: Huang, R., Kinshuk, Spector, J.M. (eds) Reshaping Learning. New Frontiers of Educational Research. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-32301-0_17

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