Abstract
The increasing demand for Software Engineering professionals, in particular Project Managers, and the popularization of the Web platform as a catalyst of human relations nowadays has made this platform interesting to be used for training this type of professional. In consonance to that, we have observed the dissemination of the use of games as an attractive instrument in the process of teaching and learning. However the project of a web-based instructional game that fulfills all pedagogical and technical requirements for training a project manager is not a trivial task. There is a gap between the theoretical concepts that are normally learned in traditional courses and the practical aspects required by the real tasks. In an attempt to contributes to that problem, this paper proposes the use of a persistent browser-based game intended for Risk Management as a component support in qualifying process of new professionals of Project Management. The game provides to the player some experience in a real context of Project Management, where new challenges are frequently posed to the enterprises.
Game-Based Training, Intelligent Agents, Persistent Browser-Based Games, Project-Based Learning, Project Management, Risk Management, Serious Games, Software Engineering
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Project Management Institute: A Guide to the Project Management Body of Knowledge, 3rd edn. Newtown Square, Pennsylvania (2004)
Brewer, J.L.: Project managers: can we make them or just make them better? In: 6th Conference on Information Technology Education, pp. 167–173. ACM, New York (2005)
Ayas, K., Zeniuk, N.: Project-based learning: building communities of reflective practitioners. Management Learning 32(1), 61–76 (2003)
Hall, E.: Managing Risk: Methods for Software Systems Development, ch. 5. Addison-Wesley, Reading (1998)
Ould, M.A.: Managing Software Quality and Business Risk, ch. 5. John Wiley & Sons, Chichester (1999)
Sommerville, I.: Software Engineering (Update), 8th edn. International Computer Science. Addison-Wesley Longman Publishing Co., Inc., Boston (2006)
Pfleeger, S.L., Atlee, J.M.: Student Study Guide for Software Engineering: Theory and Practice, 4th edn. Prentice Hall Press, Upper Saddle River (2009)
Hsu, R.C., Liu, W.-C.: Project based learning as a pedagogical tool for embedded system education. In: Proceedings of IEEE 3rd International Conference on Information Technology: Research and Education, Hsinchu, Taiwan, pp. 362–366 (2005)
Yadav, S.S., Xiahou, J.: Integrated project based learning in software engineering education. In: International Conference on Educational and Network Technology, Qinhuangdao, China, pp. 34–36 (2010)
Persistent Browser-Based Game – Defining a genre, http://www.pbbg.org
Browser Games List, http://www.browsergameslist.com
Pontes, A.A.A., Mendes Neto, F.M., de Campos, G.A.L.: Multiagent System for Detecting Passive Students in Problem-. Based Learning. Advances in Soft Computing 71, 165–172 (2010)
Dantas, A.R., Barros, M.O., Werner, C.M.L.: A Simulation-Based Game for Project Management Experimental Learning. In: Proceedings of SEKE 16th International Conference on Software Engineering and Knowledge Engineering, Banff, Canada, pp. 19–24 (2004)
Agarwal, R., Umphress, D.: A flexible model for simulation of software development process. In: 48th Annual Southeast Regional Conference, pp. 1–4. ACM, New York (2010)
Navarro, E.O., van der Hoek, A.: SimSE: An interactive simulation game for software engineering education. In: Proceedings of CATE 7th IASTED International Conference on Computers and Advanced Technology in Education, Kauai, Hawaii (2004)
Drappa, A., Ludewig, J.: Simulation in software engineering training. In: 22nd International Conference on Software Engineering, pp. 199–208. ACM, New York (2000)
Zeithaml, V.A., Berry, L.L., Parasuraman, A.: The Behavioral Consequences of Service Quality. The Journal of Marketing 60(2), 31–46 (1996)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2012 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Galvão, T.A.B., Neto, F.M.M., Bonates, M.F., Campos, M.T. (2012). A Serious Game for Supporting Training in Risk Management through Project-Based Learning. In: Putnik, G.D., Cruz-Cunha, M.M. (eds) Virtual and Networked Organizations, Emergent Technologies and Tools. ViNOrg 2011. Communications in Computer and Information Science, vol 248. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31800-9_6
Download citation
DOI: https://doi.org/10.1007/978-3-642-31800-9_6
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-31799-6
Online ISBN: 978-3-642-31800-9
eBook Packages: Computer ScienceComputer Science (R0)