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Knowledge in Action: Integrating Cognitive Architectures and Ontologies

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New Trends of Research in Ontologies and Lexical Resources

Abstract

In this work we present the Cognitive Engine, an integrated system whose architectural characteristics and operational capabilities are designed to approximate human visual intelligence. As humans usually do, the Cognitive Engine tries to make sense of a scene by meaningfully clustering visual data: basic individual movements are interpreted as constituting a particular action, and patterns of actions are gathered into more complex activities. In this respect, the Cognitive Engine results from augmenting the ACT-R cognitive architecture – a modular computational system used to model human cognitive processes – with relevant background knowledge embedded in HOMinE, a semantic resource for actions.

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Notes

  1. 1.

    “A complex perception cannot be explained by the linear sum of the sensations that its parts arouse” [29], p. 118.

  2. 2.

    http://www.darpa.mil/Our_Work/I2O/Programs/Minds_Eye.aspx

  3. 3.

    This was the genesis of using the word ‘ontology’ in AI. Ontology, ‘the study of being as such’ – as Aristotle named it – in fact originated as a philosophical discipline.

  4. 4.

    The adjective ‘hybrid’ is used to emphasize the heterogeneity of resources we are adopting for the purposes of the project. For a general survey on hybrid semantic approaches see [35]. For the sake of readability we will henceforth omit the mid-adjective computational.

  5. 5.

    We refer here to the very broad notion of ‘frame’ introduced by Minsky: “frames are data-structure for representing a stereotyped situation, like being in a certain kind of living room, or going to a child’s birthday party” [30].

  6. 6.

    Henceforth abbreviated with CE.

  7. 7.

    For instance, DOLCE adapts Allen’s temporal axioms [2], which are considered as state of the art in temporal representation and reasoning.

  8. 8.

    http://www.cs.cmu.edu/~sef/scone/

  9. 9.

    http://www.w3.org/TR/owl-features/

  10. 10.

    Far from willing to deepen a topic that is out of scope to treat in our contribution, we refer the reader to [15] for details concerning marker–passing algorithms. Note that these inference mechanisms in SCONE are generally consistent with the activation-based retrievals mechanisms in ACT-R, raising an additional level of compatibility between the two frameworks.

  11. 11.

    We will describe in Sect. 8.3.2 how SCONE functions as bridging component between ACT-R cognitive architecture and HOMinE knowledge resource.

  12. 12.

    AKA Unique Beginners [16].

  13. 13.

    01835496 move#1, travel#1, go#1, locomote#1 (change location; move, travel, or proceed) “How fast does your new car go?”; “The soldiers moved towards the city in an attempt to take it before night fell”. 01850315 move#2, displace#4 (cause to move or shift into a new position or place, both in a concrete and in an abstract sense) “Move those boxes into the corner, please”; “The director moved more responsibilities onto his new assistant”.

  14. 14.

    https://framenet.icsi.berkeley.edu/fndrupal/index.php?q=luIndex

  15. 15.

    These sequences reflect the most likely atomic events (so called ‘micro-actions’, ‘micro-states’ and‘micro-poses’) occurring in the environment, detected and thresholded by machine vision algorithms. The addition symbol exemplifies temporal succession while numbers stand for entity unique identifiers. For the sake of readability, we omit here the temporal information about start and end frames of the single atomic-events, as well as spatial coordinates of the positions of objects.

  16. 16.

    http://www.visint.org/datasets.html The description task applies to the same dataset.

  17. 17.

    The qualitative duration of an interval may vary with the circumstances: accordingly, we are working on adding a mechanism for data-driven context sensitivity to CE.

  18. 18.

    The multiple runs are motivated by the need to reflect the stochasticity of the ACT-R architecture, specifically in information retrieval.

  19. 19.

    To reward the match between machine output and human annotations used for training.

  20. 20.

    Only (ii) and (iii) are mutually exclusive.

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Acknowledgements

This research was sponsored by the Army Research Laboratory and was accomplished under Cooperative Agreement Number W911NF-10-2-0061. The views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of the Army Research Laboratory or the U.S. Government. The U.S. Government is authorized to reproduce and distribute reprints for Government purposes notwithstanding any copyright notation herein.

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Oltramari, A., Lebiere, C. (2013). Knowledge in Action: Integrating Cognitive Architectures and Ontologies. In: Oltramari, A., Vossen, P., Qin, L., Hovy, E. (eds) New Trends of Research in Ontologies and Lexical Resources. Theory and Applications of Natural Language Processing. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-31782-8_8

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